DARK GAIA'S PROFILE

I develop games and I write. I have a Bachelor of Arts in creative writing and journalism. I like writing speculative fiction, horror and literary fiction, sometimes all blended together. You can find elements of my writing in my games, because I consider my games to be stories just that happen to have gameplay.

I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
Legionwood 2: Rise of th...
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.

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Legionwood 2: Rise of the Eternal's Realm

Those bugs should be fixed now, as I've released a new patch. Unfortunately, I can't really stop Rogues from using spears in that way -- I disabled them from using bows because using a bow one handed makes no sense, but then they would only have two categories of usable weapons, so I enabled the use of spears. Technically, it's still bugged, but it IS possible to use a spear with one hand in real life, so I'm willing to let it slide ;)

Legionwood: Tale Of The Two Swords

You need to go back to your ship and sail along the eastern coast of the main continent until you find Gaia's Cavern :)

Legionwood: Tale Of The Two Swords

@Oblic: I've sent you a PM. Hope it helps!

@dark_dragons: The Orb of Origin just gives you the Origin Blade and Zenith Armor. It never worked, so those items were instead handed out during an event after the battle, but I forgot to actually remove the Orb from the game. In the DLC/update which I'm currently working on, I'll fix that :)

Legionwood 2: Rise of the Eternal's Realm

Update 4.3 patch has been released!

This patch introduces difficulty levels to the game (5 different settings are available) and finally fixes the issue with Rogues wielding two handed weapons.

A pre-patched version of the main download should also be available within the next few days.

NOTE: Build 4.3 no longer retains compatibility with save files from older builds, due to the implementation of the difficulty system. However, a work around is included in the download, which will remove the difficulty system from the game and allow older saves to play.

Legionwood: Tale Of The Two Swords

Mute your sound. I'm not sure why, but some computers don't like the music file that plays in the castle.

Legionwood 2: Rise of the Eternal's Realm

Well, I won't spoil the answer, but the way to solve the puzzle is to convert the word GOLD into numbers, where A=1, B=2 and so on. :)

Legionwood 2: Rise of the Eternal's Realm

Hi all!

I might have found a bug,but you will have to check it out. In the volcano quest one of the boulders that should be placed on a plate will not go through an open door.

Fixed in the patch. Give it a download and it should work fine now :)

@atreides213: I understand perfectly what you're saying. Some of the "moral" choices are ambiguous by design. I don't exactly WANT the player to know what the choice they're making means, and for the consequences that add up later to be unpredictable. The early choices in particular don't really have a "moral" element to them (one could easily argue wanting or not wanting revenge as being the "right" choice) -- they just establish Lionel's attitude towards Clara and his team mates, which determines his background prior to game events (ie. being cold towards your past means that Lionel has a darker background, which gives you a more negative rep) and your starting point on the morality scale. The later game choices are very much morality focused. Glad you're enjoying the game though.

@Ro9ge: In the next release, I've implemented difficulty levels. The dungeons (including the opening one) are balanced in such a way that they're meant to be a challenge, but still quite possible to beat. The game is intended to be quite hard and to be a challenge for veteran RPG players, and moreso people who've already finished Legionwood 1, who are accustomed to the difficulty. However, as of the next update, there will be an option to select between 5 different difficulty levels, which should make the game slightly easier or harder depending on your preferences. Thanks for your comments -- the rest will be addressed in due time (I'm planning on writing a manual to go with the completed game that explains the status conditions and Tech mechanics) :)

EDIT: Re: buff counters... it turns out whoever wrote the script made the numbers count down in a rather confusing manner. When it says zero, it means that the effect will be removed at the end of your current turn.

One Night 2: The Beyond Review

Actually, I didn't see this review before now. I agree with it mostly, but I definitely don't think the game deserves a perfect score.

Ending System

The bad endings are the canon ones, as revealed by Full Circle, anyway :)

Legionwood 2: Rise of the Eternal's Realm

Thankfully, I'm having a break for the next couple of weeks or so, as the semester just ended, but I predict I'll be pretty busy once again later in the year.

Don't worry though, I try to fit Legionwood 2 in whenever I can, even if it's only for an hour each week :)